![]() ![]() What’s cool about this is how the game really just commits and goes all in on it. One level is the island’s port, one is a hotel, one is a lagoon, that kind of stuff. Sunshine, however, frames the entire game as taking place on one fairly interconnected island. The 2D games split themselves up into individual worlds, 64 has portraits, galaxy splits things up into individual galaxies, Odyssey into kingdoms. Sunshine is still notable in the modern series as a whole to have a setting that takes place across one interconnected world, really. ![]() It’s a game people remember for F.L.U.D.D, cheesy voice acting, and shine sprites, but I’d argue it should be remembered for a wonderful, consistent, cartoony world you help clean up. Honestly, though, I still think Mario Sunshine’s world is one of the best cartoony worlds I’ve ever had the pleasure of exploring, and it’s worth taking a look back and seeing how it all comes together. Obviously games since have done this better since, but to my 6 year old mind, this was the coolest thing possible, a huge step up from the 2D Mario games I’d played and loved. ![]() It’s the only Mario game I’ve ever played where I really felt like I was in a little, consistent fantasy world, where all of the stuff I did would make a difference and ultimately make an appreciable difference. It is a strange, hard to place game, all over the place in terms of design and ideas, and I still love it all the same. Is that nostalgia speaking? Probably, honestly, but perhaps the weirdest mainline game in this series still hasn’t been matched in the ways it appeals to me. Mario Sunshine is still my favourite Mario game. ![]()
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